
Sadie is full of resentment, even though she can’t admit it. She’s given up her summer to be with her sister – and that’s ok, I mean, her sister is battling cancer, for god’s sake. She’s doing her best to be out of everyone’s way, when she comes upon a quiet boy named Sam, who, it appears, likes to game as much as she does. In fact, as his nurse has observed, Sadie is the first person Sam has actually spoken to since his horrible accident and his multiple foot surgeries. When the nurse requests that Sadie come back and game with him some more, trying to pry him further out of his shell, she encourages the development of a friendship that will go through many lives – almost like those of the characters they become in their games.
I am not a gamer, in any way, shape or form. But I loved this book and found it relatable on all of its levels. While gaming is the language the characters use to communicate, we sense their vastly deeper connection to each other, the love they feel. We also experience their pain and understand how they rely on gaming to escape this pain – to dive into worlds that are dreamlike, fantastical and utterly distracting in order to just get through. As they create games for others, they use this knowledge to create alternate realities for others to escape as well.
I also love how the plot unfolds. It surprises, interrupts, detours, and restarts – almost as if in a game itself. Because of this, it captures our imagination but also feels as real as one’s own heartbeat. It is simultaneously lyrical and tactile. The characters are both idyllic and deeply flawed.
I believe this is a MUST READ – a creative, imaginative, and very modern love story!